All Known Implementing Classes:
BasicCanvasPane, BasicGraphPane, BubblePane, CanvasPane, EventLayer, FigureLayer, GraphicsPane, GraphPane, PaneWrapper, SimplePane
An event acceptor is a canvas component object that is prepared to accept
an AWT event, and then possibly process and consume it. This
interface is also used as a tagging interface so that event-processing
routines can tell whether certain objects are smart enough
to handle events for themselves.
Version: $Id: EventAcceptor.java 38798 2005-07-08 20:00:01Z cxh $
Author: John Reekie
void setEnabled(boolean flag)
Set the enabled flag of this object. If true, the object
is prepared to handle events with processEvent().
void dispatchEvent(java.awt.AWTEvent event)
Dispatch an AWT event within this component. The implementing
object should test if it is enabled first, and return if not.
Otherwise, it should handle the event in whatever way it thinks